May be this report can help. Also i save a project its not big for now. https://disk.yandex.ru/d/xvyjHPh9BGyVDQ
Error report information
Type: unhandled rejection
Reason: Exception in job handler: RangeError: offset is out of bounds
Construct version: r432.2
URL: editor.construct.net
Date: Thu Mar 27 2025 11:45:07 GMT+0100 (Центральная Европа, стандартное время)
Uptime: 121.5 s
Platform information
Product: Construct 3 r432.2 (stable)
Browser: Chrome 134.0.6998.118
Browser engine: Chromium
Context: browser
Operating system: macOS 15.3.0
Device type: desktop
Device pixel ratio: 1.100000023841858
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/134.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: no
Supports highp precision: yes
Vendor: Google Inc. (Apple)
Renderer: ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Unspecified Version)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 511
Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_pvrtc, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_render_shared_exponent, WEBGL_stencil_texturing