AngrySmileGames's Forum Posts

  • 5 posts
  • Thank you very much. Yes, so far I work without problems in the previous revision. As soon as you fix it, I will switch to the current one. Thanks again!

  • System are different because im on work now and its another mac, but a problem is same.

  • May be this report can help. Also i save a project its not big for now. https://disk.yandex.ru/d/xvyjHPh9BGyVDQ

    Error report information

    Type: unhandled rejection

    Reason: Exception in job handler: RangeError: offset is out of bounds

    Construct version: r432.2

    URL: editor.construct.net

    Date: Thu Mar 27 2025 11:45:07 GMT+0100 (Центральная Европа, стандартное время)

    Uptime: 121.5 s

    Platform information

    Product: Construct 3 r432.2 (stable)

    Browser: Chrome 134.0.6998.118

    Browser engine: Chromium

    Context: browser

    Operating system: macOS 15.3.0

    Device type: desktop

    Device pixel ratio: 1.100000023841858

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/134.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (Apple)

    Renderer: ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Unspecified Version)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 511

    Extensions: EXT_clip_control, EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_conservative_depth, EXT_depth_clamp, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_polygon_offset_clamp, EXT_render_snorm, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_mirror_clamp_to_edge, EXT_texture_norm16, KHR_parallel_shader_compile, NV_shader_noperspective_interpolation, OES_draw_buffers_indexed, OES_sample_variables, OES_shader_multisample_interpolation, OES_texture_float_linear, WEBGL_blend_func_extended, WEBGL_clip_cull_distance, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_pvrtc, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_polygon_mode, WEBGL_provoking_vertex, WEBGL_render_shared_exponent, WEBGL_stencil_texturing

  • Forgot system. MacBook pro m1pro 16\512 MacOs 15.3.2 (24D81)

    Chrome 134.0.6998.166

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  • Hello. Please excuse me if I missed something. I have the following problem.

    I was working with the project in the latest version 432.2 and everything was fine. I finished the mechanics, checked it in preview mode and closed the project. Literally 2 hours later, I decided to open the project and take a fresh look at the mechanics, but I had a problem that some textures stopped showing. Preview mode also does not start. The construct version was not updated during these 2 hours. Other projects work fine. I tried different computers and Chrome and Arc browsers. All the same.

    Then I started trying later versions of construct and on version 424.2 everything worked fine, as before. The same project. (I corrected the version in the file to open an earlier version of construct). I recorded a video of how this happens https://youtu.be/MeCu218hQsg , you can watch it at the link. Tell me, did I do something wrong or is this a known problem?

  • 5 posts