AnD4D's Forum Posts

  • You can't in Construct 2. It's 2D software.

  • I think the problem is that Scirra has created a fantastic product that is updated regularly. Beta every 2 weeks, stable every 6 appears to be the average.

    CocoonJS keeps becoming more unstable as the product is updated. 1.3 was good. 1.4 was broken. 1.4.1 is slow.

    The difference between the two companies? Construct2 is developed by a team of 3. CocoonJS is developed by a team of around 17.

    Now, maybe that's not the main issue. Maybe CocoonJS is simply too complicated for regular updates. Maybe they're working on an awful lot of topics or products. Maybe that's just what people are not happy about.

    Personally, my problem is the lack of communication or transparency. There's a problem with C2, and we get a post on the forum, twitter, facebook, and even emails if necessary. If the problem is serious, it's fixed as soon as possible, even with the team working overtime, and releasing a patch within a couple of days.

    I can't recall the last time I heard from Ludei. Maybe I've missed some posts, who knows. However, if they popped up after the occasional release and said "Whoops, sorry to hear some of you are having problems! We'll fix it soon!"

    I've been unable to use CocoonJS for over 3 months. So yeah, I'm afraid to say I'm a little impatient now.

  • Reminds me of Hungry Giraffe. Love that game. This was a little too hard for me though.

  • Would be nice. I am now in the habit of pressing CTRL-S every time I make a change... although I've reached a point where it takes about 5-10 seconds to save, so having that on auto-save would annoy me.

  • Radagar Are you testing this on Android? The update hasn't appeared on my play store yet...

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  • I used the cocoon object and changed the physics engine to standard web based. That helped, but it's strange. Cocoonjs shows me things that aren't within my layout.

    We need an official exporter/wrapper. This is just a headache. Start a Kickstarter! I will throw my money at this!

  • I would put money into this so we get it faster, but the $3000 fee for Nintendo is putting me off slightly...

  • So version 1.4 on iOS is 1.4.1?

    That's good news.

    Problem is the username. Anybody know how to actually get it? I can reset my password, but no username. I don't remember it at all...

    Just in case anyone wants to know, the username is your email address... Doi!!!

    Also, be wary changing your password... instead of sending you a link to make a new one, they send you a 30 digit alpha numeric number, and don't provide a simple way to actually log into their site to change it.

    I'm probably missing something, but I've spent the last 2 hours trying to sort this. Not happy :(

  • BAnyBudde

    I understand your frustration, but this has been an issue for a while now, and is out of Scirra's hands for the time being. CocoonJS was updated which appears to have caused some errors.

    I'm sure the team are working as hard as they can to make sure things are smooth. For now, you'll either have to switch to the older physics engine with Cocoon, or just wait a little longer.

    I've been waiting for this for approximately 3 months... but it's given me a lot of time to polish up my game.

    Sorry I couldn't be more help.

  • Xionor

    Are you able to change layouts with a physics game?

    If you can, you're one of the lucky minority. If you can't. That's because CocoonJS is 'pretty much' broken.

  • Just be aware, CocoonJS is pretty much broken atm. Crashes galore. Haven't been able to test my game out for about 2 months.

    Want to change layout? Crash.

    Want to use physics? Crash.

    :(

    The thing is, the longer it takes to be fixed, the more time I spend adding stuff to my game, so I guess it's a good thing in some ways :)

  • Hi,

    I'm having a similar issue. Normal sprites can be any size, but try to keep it reasonable. 512x512 seems to be a good size to work within.

    Your idea about photoshop is probably best.

    Sorry I couldn't help more.

  • So I'm not the only one stumped?

  • Hi guys!

    I want to include an expression which will allow me to adjust the width of a sprite based on the amount the L trigger is pulled on a gamepad. The width must be between 123 and 200.

    I currently have this formula:

    clamp(max(Gamepad.RawButton(0, 6)*(100+100),123),123,200)

    This works, but I noticed that I have to push the trigger down about half way before it starts responding, however, by the time the trigger is all the way down, the width is 200.

    If someone can have a quick look and tell me what I'm missing, I'd appreciate it!

    Trigger

  • If you just use force and have multiple objects of all different sizes, the small objects will move faster. The mass*gravity expression ensures they all move the same speed, which is what happens in reality.