First Town — Now for sale in the Scirra Store!
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<p>Entering very first city town</p>
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I'll take your advice as consideration. Let see what future will hold and something will improved.
KaixaZero » Just simply using instance variable which value's iterated over the time candy is falling.
KaixaZero » No it doesn't use platform behavior for the candies. So it is sugar free
Here an example for your case (hopefully) : https://www.dropbox.com/s/0qurhvd9uoabt ... .capx?dl=0
Nice effort my friend! Remind me of my stalled Bomberman prototype:
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I can't see your image, but I assume that you are facing problem with Z-ordering. You can use For Each (ordered) and use object Y position as parameter. Here an example for that:
MollyMya You are not a bot aren't you?
Blood drop: https://www.dropbox.com/s/okxbsacibyoo7 ... .capx?dl=0
Hope my example gives you an idea for non repeating chosen image point:
https://www.dropbox.com/s/gkmisirvgerai ... .capx?dl=0
What correlation between drag and drop with platform game?
As suggested by mikehive the capx is fixed now. Check it again.
Or won't be working properly with overlapping condition. It would be better separate condition in different events for overlapping test.