alastair's Forum Posts

  • I have about 19 objects in my family, and when I add 1 more to the family, all the events that resize and position the family stop working. When I delete it, it works again -- when I add a new sprite to the family it stops working. Is this a common bug? Or would it be a problem with my code.

  • i counteracted the effects of the projection matrix with x,y,width,height, but that causes problems because it's not at all a perfect and needs to be tweaked like crazy in order to work properly. the ability to control the amplitude of the projection matrix's effects on z-elevations would be great.

    Do you think you could share an example of this?

  • Has anyone else noticed how the family icons are strange? When you draw them you're given a 16x16 box but throughout the application they appear at different sizes.

    I added a new family called "map", I drew it at 16x16 but its resized to 8x8?

    <img src="http://dl.dropbox.com/u/1024727/family0.PNG">

    Then it appears in weird sizes in other places:

    <img src="http://dl.dropbox.com/u/1024727/family2.PNG">

    <img src="http://dl.dropbox.com/u/1024727/family1.PNG">

    I tried drawing them at 32x32, but it only looks good in this box:

    <img src="http://dl.dropbox.com/u/1024727/family3.PNG">

    But then it gets cropped in other places?

    <img src="http://dl.dropbox.com/u/1024727/family4.PNG">

  • My friend has that one, its pretty good.

  • Is it because the sprites are small and they're moving fast?

  • Most gamers, have at least 256 mb of vram, but if you want to be even safer maybe 128mb.

    Steams hardware survey will help give an idea.

  • You only want it to detect the collision when that value is higher. No point detecting a collision with a person, then realising they're already dead.

  • Patience basically.

  • Can you just use hundreds of layers to do this?

  • New event -> system object -> compare. Then for value 1, go to the enemies and choose "get number of objects" or just type in "enemy.Count". Then finish.

    Then for the event's actions, just change layout.

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  • Yeah, that sounds like a better idea (to just resize the stuff). Thanks.

  • I have a sprite on the right edge of the screen, I then zoom out. How do I position the sprite so it remains on the right edge of the screen? (It's for UI positioning, so scroll rate is 0%)

  • Have a look at the primary screen resolution in the steam hardware survey, to get an idea at least.

    http://store.steampowered.com/hwsurvey

    The good thing about Construct is that you can change the display resolution during runtime, I'm designing my game to work with any screen resolution (will look best on 2560 x 1600 resolution screen, and still look reasonable at 800 x 600).

  • This would be awesome feature to have, would help immensely.

  • The 'For'/'For Each' looping conditions are much better - they read better, and run faster. You should use them instead!

    Is this true of Construct 1 as well?