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sometimes when a lot of solids are colliding at once the objects basically slip through other solid objects. is there a way to stop this? because it causes bugs with my game.
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Have you created collision masks?
no i just made the objects solid and platform.
Is it because the sprites are small and they're moving fast?
the sprite that falls through is about 32 high by 70 wide and the sprites i use as walls are 32X32 but its just solid black so i strech them out to make walls.
its still happening and its pretty urgent. its the main bug of my game and its annoying. please help D:
If your desperate, might help to share with us .cap file so we can see problem.
ok here you go: http://humanoidgames.webs.com/jraw.cap
tell me if the link doesnt work
Where abouts in the game is your problem? I didn't notice any collision issues.
However, you may find it to be better to use the "on overlapping" condition instead of the "on collision" thing for some events, maybe that might help? I dunno
ok good idea i might try it. it oculd be just a general bug carried over from construct itself.