alastair's Forum Posts

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    does it say anything in the debug console if you hit f12?

    Thanks yeah it says:

    "Uncaught Error: The specified procedure could not be found.

    \\?\C:\Users\...\AppData\Local\Temp\nw7164_4139\greenworks-win32.node"

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    I've tried multiple times but keep getting a blackscreen, even when uploaded to Steam, anyone know why?

    As soon as the exe opens it's just a blackscreen.

    Here are things I've done:

    • Construct 233
    • NJWS 0.15
    • Placed the Greenworks plugin (greenworks-0.15.0.c2addon) inside my project.
    • Exported without minify (and tried with)
    • I use the 32bit build
    • created a file called steam_appid.txt in the directory with the app ID
    • placed a file called steam_api.dll inside the package.zip then renamed it to package.nw
    • The exe file is still called nw.exe
    • I open the exe in my folder and then try uploading to steam but it just gives blackscreen
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    There are two ways for me: 1. upload on steam Linux and Mac build without achievements and overlay 2. forget about Linux and mac players (10% of all players or so).

    For myself, I'd rather not show achievements linked to the game if it only works on some computers and not on all.

  • Any event sheet improvement ideas I've made in the past have been ignored/unresponded, I hope that won't be the case for you too, but maybe they're wanting to just wait and fix the editor for Construct 3 instead?

  • Great to see your back using Construct again!

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  • Thanks, I checked the project folder and it doesn't re-encode.

  • Do I need to bother selecting quality of the OGG file if I'm already importing an OGG file?

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    Do you reckon it'll come in time for the summer sale? We missed the christmas one!

  • purplemonkey I'm not sure what you're trying to do, as Animmaniac pointed out you can't actually do what I was going for without using something like the Canvas plugin.

  • Do all the objects have to be on the layout already for it to work? Can I create an object from a different layout?

  • Oh nice, it's good to finally see a Steam plugin for C2! I hope it won't be too much work to get it working for Mac too.

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    Hopefully this will be ready soon, now that NW.js is looking decent.

  • Single/static images: use power-of-two size. Unless you change the setting "downscaling quality" to "high" which forces all exported images to be padded to a power-of-two size.

    Sprites with 2 or more frames: any size. Because they'll get turned into a power of 2 sheet.

    Tiled backgrounds: power-of-two size.

    Unfortunately we have to wait until WebGL 2.0 comes out before this silly power of 2 limitation is removed, however that may happen sometime this year.

    Source:

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    Is the nwjs team even aware of the problem yet?

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    Thanks for posting the issue again, it'll be good to keep track of the progress!