60plus's Forum Posts

  • 6 posts
  • My bad. Sincerely sorry will go to issue tracker now. Cheers

  • When I try to open the addon manager in beta release 456. The manager crashes the editor. I have tried clearing cache and storage for my google browser. I have tried opening while in chrome, brave and firefox. I have removed all addons that are not built in.

    The erroe report is posted below:

    Error report information

    Type: unhandled rejection

    Reason: Error: relative language string used with no context set Error: relative language string used with no context set at gc.u.AUe.NUe (https://editor.construct.net/r456/main.js:29:221013) at Pe (https://editor.construct.net/r456/main.js:29:217343) at DU.ke.Tj.q0t.aXn (https://editor.construct.net/r456/main.js:29:1206115) at DU.ke.Tj.q0t.Zqn (https://editor.construct.net/r456/main.js:29:1203062) at editor.construct.net/r456/main.js:29:1202043

    Stack: Error: relative language string used with no context set at gc.u.AUe.NUe (https://editor.construct.net/r456/main.js:29:221013) at Pe (https://editor.construct.net/r456/main.js:29:217343) at DU.ke.Tj.q0t.aXn (https://editor.construct.net/r456/main.js:29:1206115) at DU.ke.Tj.q0t.Zqn (https://editor.construct.net/r456/main.js:29:1203062) at editor.construct.net/r456/main.js:29:1202043

    Construct version: r456

    URL: editor.construct.net/r456

    Date: Sun Oct 12 2025 11:40:11 GMT-0400 (Eastern Daylight Time)

    Uptime: 8.9 s

    Platform information

    Product: Construct 3 r456 (beta)

    Browser: (unknown) (unknown)

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 16

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/141.0.0.0 Safari/537.36

    Language setting: en-US

    WebGPU information

    Renderer: WebGPU

    Supports GPU profiling: yes

    Major performance caveat: no

    Maximum texture size: 16384

    Adapter vendor: nvidia

    Adapter architecture: ampere

    Adapter device: (unavailable)

    Adapter description: (unavailable)

    Adapter type: (unavailable)

    Adapter backend: (unavailable)

    Adapter features: bgra8unorm-storage, clip-distances, core-features-and-limits, depth-clip-control, depth32float-stencil8, dual-source-blending, float32-blendable, float32-filterable, indirect-first-instance, rg11b10ufloat-renderable, shader-f16, subgroups, texture-compression-bc, texture-compression-bc-sliced-3d, timestamp-query

  • choose a viewport size at start-up. 320 by 180 for example. Put a 64 x 64 sprite in the center, add below to the your event sheet. Run

    You can change the canvas size in system events.

    Keyboard > On Space pressed

    System > Set canvas size to 100 x 100

    run the preview.

  • Tell me more about the setup of the game. Is it a platformer? A physics game? How are you setting the speed of the ball in the first place?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm glad it worked. I learned that myself through experience. Taught me to look for the simple things first. I call it the "is it plugged in rule.

  • Sometimes it can be the simple things. For the bullet behavior in the bullet properties is the "set angle" parameter set to True? If not then it should be.

  • 6 posts