Hello
I've just published an advanced RPG-like inventory system.
It contains the following features:
• Item database using array
• Looting from the World and from containers (loot chests, the drop chance is based on probability weight as of v. 1.2)
• Context menu holding actions that can be done on the items
• Item splitting
• Item drop
• Tooltip system
• Mouse cursor feedback system
• Save and load system
• Easy to add new items, just add a new row and fill up the information (title, description, animation name, etc)
It has clean, organized, and well commented code.
Showcase video
Extensive 1 hour video guide explaining the code
Store link: construct.net/en/game-assets/game-templates/inventory-system-3717
Feel free to ask questions here.