Animated 3D Character: Erika (Sprites)

0 favourites
  • 5 posts
From the Asset Store
Template for a basketball game with a 3D aspect (illusion of 3D)
  • Animated 3D Character: Erika — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/animated-3d-character-erika-2981

    <p>This product includes spritesheet + complete C2 project for Erika (with Bow and Arrow)</p><h3>Animations</h3><div class="deshr"></div>

    • Idle
    • Running
    • Walking
    • Draw and shoot an arrow
    • Dying

    <h3>Control</h3><div class="deshr"></div>

    • Custom control is included

    <h3>Sound</h3><div class="deshr"></div>

    • Sound timing are ready. You may need to use better sound

    <p>Le me know if you need any support modification.</p>

    Use this topic to leave comments, ask questions and talk about Animated 3D Character: Erika

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • hi good work, character dont look up and down?

  • Thanks!

    I make it right and left. (I render only right, then used mirror for left)

    If you need up and down you also need to create spritesheets for up and down too. Can you do that or I will do that for you?

  • well for complete character i think will be great to use him for up and down too

  • OK!

    But I need more clarification:

    Do you mean move up and down OR looking/facing up and down?

    Looking up and down, means you will have the following new animations (spritsheets), in addition to the existing:

    • Idle (looking up)
    • Running (looking up)
    • Walking (looking up)
    • Draw and shoot an arrow (looking up)
    • Dying (looking up)

    And (since mirroring will not work):

    • Idle (looking down)
    • Running (looking down)
    • Walking (looking down)
    • Draw and shoot an arrow (looking down)
    • Dying (looking down)

    Is that what you need?

    What about 45 degree up/down/right/left? Do u think better to ignore. Otherwise, there will be also animations for them (with mirroring total will be two anim groups not four)? Don't forget we also trying to reduce the total size? Anyways, it is up to you?

    Please be sure to try the demo, found on the store?

    Thanks for your interest,

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)