3D FPS Zombie Template (Game Templates)

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  • 3D FPS Zombie Template — Now for sale in the Scirra Store!


    <h3>FIRST PERSON ZOMBIE SHOOTER</h3><div class="deshr"></div><p>This is a full 3D first person shooter template for Construct 2 with zombie theme.</p><h3></h3><div class="deshr"></div><h3>IMPORTANT !<p><p>Template is using Q3D plugin powered by Three.js:</h3><div class="deshr"></div>

    • https://www.scirra.com/forum/q3d-v-2-4-3d-physics-skeletal-animation-update_t106677

    <h3></h3><div class="deshr"></div><h3>Template is also using free plugins:</h3><div class="deshr"></div><p>Mouse Lock v0.5 plugin by TiAm:</p>

    • https://www.scirra.com/forum/plugin-mouse-lock-v0-5-updated_t102112

    <p>Color Outline effect by R0j0hound:</p>

    • https://www.scirra.com/forum/effect-outline_t75574

    <h3></h3><div class="deshr"></div><h3>Main features:</h3><div class="deshr"></div>

    • Time-based skeletal animation [Enemy models].
    • Name-based vertex animation [Gun model].
    • Level 3D geometry with baked lightmapping.
    • Fully functional close-up & long range attack / shooting enemies.
    • Fog & noise effects.
    • Mouse-lock & restart options.
    • Separate layout for setting up your 3D model animations.

    <h3></h3><div class="deshr"></div><h3>Additional files:</h3><div class="deshr"></div>

    • Capx & Blend files so that you can easily modify or completely change level geometry in a few minutes.
    • Template also includes Blender 2.74 & JSON export plugin for more convenience.
    • Tutorial video files that explains the process of changing level textures, lightmap baking, adding / modifying / exporting geometry from Blender to JSON 3D format.

    <h3></h3><div class="deshr"></div><p>All visual/music / sfx assets can be used in any commercial / non-commercial project.</p>

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  • I will be updating the FPSZ Template soon with a few new features:

      ? Process of baking the lightmaps to textures will be switched with a regular lightmapping. Changing of textures will no longer require the use of Blender. Users will be able to change all textures in a standard way in Construct 2. Also since all textures will be separated from the lightmaps there will be no need for big images, now all texture sizes are applicable to geometry. ? Separating textures from lightmaps also means that the level geometry can now be displayed with or without lightmaps. Users can choose if they want to have lightmaps, dynamic lights or no lights in level. ? New version of template will have functional mobile GUI so that users can export the level to mobile platforms with just a few clicks. ? 3D FPS Zombie Template in Scirra Store will also include APK demo file so that the speed and compatibility of the template can be tested before buying. ? All animated models (with skeletal animations) will also have name-based animation sequences. They’ll still be in one timeline so that users can choose if they want to call animations by name or tweak them further with time-based sequences.

    Here is the link to a work-in-progress level that features geometry with separated textures & lightmaps, functional mobile GUI and a model with name-based animations:


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