What type of model will I need to make?
Voxel models. You can see that as normal pixel images, with an extra dimension.
And yeah, unlike polygon models, voxel models are so damn easy to make! You can create an asset in no time, just like pixelart.
Since Toyvox uses a custom voxel format, in the editor you will have tools to create models and animate them with either frame-by-frame or skeleton animation!
How much will it cost?
About 0 dollars. It's open source, as well. You just can't modify it.
How can I follow its development.
On my twitter, ukhenrik, or on reddit, u/auralinkk.
Amazing! I want to see this happening totally! Also, how can I support you?
Oh! I'm glad you asked. You see, I'm on school right now, and sometimes I get busy, also I'll probably need to get a job soon and my free time will end. That's why I set up a Patreon. If I have some incomes, I will be able to help mom with the home and invest on the development of this program.
I'm loving this experience, and I'd really like to continue. Oh, wait, let me give you a link.
So if you're into voxels and engines and can see yourself using this engine in the future, make sure to either take a look or share <3
tl;dr I'm creating an awesome voxel general-purpose game engine that's free (but i'd love some support on the Patreon) and (kind of) easy to use.