Recruiting coders for help with Construct...

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  • Hey Ashley... I've been meaning to ask, are you currently the only person working on Construct? Also, how easy would it be for a coder to come into the project "cold," so to speak?

    The reason I ask is I've thought about posting a request for help on the "Serious Hardware/Software Crap" forum over at Something Awful. There's a lot of talented coders lurking around there who might be willing to pitch in on the project. It's the best place I know of offhand where a request for help might get a decent amount of consideration. The SA community has it's detractors (mainly because of GBS), but it is a large and busy place.

    On the other hand, SA goons can be pretty lazy so there aren't really any guarantees. Still, it might be worth a shot.

  • It's definitely a good idea. I was also going to hunt on for some extra coders and might have some contributors who can work over the Christmas period. I've not been that proactive yet though because I was hoping to get more documentation and bug fixes to make the project more attractive to other devs, but I guess that's going to take too long, so why not get started now? Try a post or two and see if you can get anyone along <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    I'm still working alone at the moment, which isn't ideal for anyone. I won't beat around the bush, it would be difficult for another dev to come on board and get to grips with a large and complex codebase, but given time it's not a big deal, it happens all the time. But if someone were interested in the project, it's no problem for them to be coding away a week or so later.

  • I would also recommend posting about Construct on Games, open source game development software would generate a lot of interest. Might want to wait until 0.87 or 0.88 thou.

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  • Yeah, I think I'd wait until Construct gets a little closer to v1.0 for a Games thread. That's why I figured SH/SC, to get people who are more interested in the coding side. I'll write up a post and see what happens.

    Also, I was browsing through Jeff Tunnell's blog today and I found a link to the Great Games Experiment. It's kind of like MySpace, only for game developers, and without the glitter graphics.

    My profile:

    You should check it out, Ashley. It might be a good way to network with people interested in helping out. And we could start a Construct group.

    Plus I need friends in my list <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad">

  • Heh, I signed me up an account (nobody else called Ashley on there!):

    If the site is popular then I guess it'd be useful.

  • Friend request sent <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Well, here's the thread:

    I decided to post it in Games after all. I guess we'll see where it goes <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />


    Bah, it slipped off the front page with no replies. Oh well, I can always try again when Construct is closer to 1.0

  • I've not been that proactive yet though because I was hoping to get more documentation and bug fixes to make the project more attractive to other devs, but I guess that's going to take too long

    Writing a good documentation it's definitly a huge work, I keep suggesting you to put everything on a Wiki and encouraging the community to cooperate on it.

    I'm sure the community will respond well and you will be more free to focus more on the program itself.

  • Ah yes, the Wiki. I've set up one here:

    I'll add a link on the Learn forum to it as well, and we can try and organise some collaborative docs.

  • Well, the SA thread has been getting some attention after all. Not a whole lot, and none from programmers, but at least it didn't die a horrible, lonely death.

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