The Official Introduce Yourself Thread

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Introduce a quirky, lively character to your game with the Chirple Sprite Sheet.
  • Looks like I forgot to introduce myself :)

    My name's Henry Hoffman. I've been working as a professional games developer/designer for a couple of years now, snagging a few awards in the process. You can see some of my work here: http://www.henryhoffman.com/

    Tired of reinventing the wheel, I looked for an HTML5 game engine that let me focus on gameplay rather than the same-old foundations. Looks like I found it.

    My first commercial Construct 2 game is called Mortar Melon, and should be hitting Windows 8 before Christmas.

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  • Hello, world. I'm Roger, but you can call me RJ if you want. (it's shorter to write, and as we all know, programmers are absurdly lazy. Hehe.) I've been interested in game making for nearly thirty years, but so far it's beeen mostly small stuff like making maps in my favorite games, some adventure-making in some games and, of coures, messing around in Game Maker. But now that I've found Construct2, I think I've finally found what I've been looking for. It's pretty nice, and easy to use, yet powerful. That's important. Most easy to use stuff are crap, to say the least. :) But anyway, enough about me. Hi, nice to meet you, looking forward to getting to know you.

  • Welcome to all new comers, glad to see you aboard.

  • Hello! <img src="smileys/smiley42.gif" border="0" align="middle" />

  • Oh, hi!

    Now I really feel welcome!

  • Ol�, cheguei no Scirra, peguei baixei a vers�o free do Construct 2. Aguardem, estamos trazendo novidades! <img src="smileys/smiley41.gif" border="0" align="middle" />

  • hello everyone i love games and software and game creating software

  • hello everyone i love games and software and game creating software

  • oh I should have done this a month ago.

    I'm Jayce. I feel old. I started back on the Color Computer 1 and 3; ok more 3 than 1. A computer similar to the old Commodor 64. I've loved games ever since I was taken into my first arcade when I was a young child. Since then I live, eat, breath, think and dream games. I married games as my wife is a gamer.

    I've done Basic/qBasic, C/C++, .... etc. and decided i'm just tired of reinventing the wheel. So now I'm with C2 and Scirra. I haven't gotten a game to a playable state in years. Unless of course i count my online multiplayer? ocarina in Java. but since then nothing else :P Making a game by code is tiring. I tend to get more complicated ideas then burn out before getting anything playable :P So i'm hoping with C2 that will all change.

    I'm a big believer that tablet like portable computers are the future and desktop's are going to primarily for the enthusiast and deveopers. Ok this is a multi decade prediction, but I want to be ready :P

    Anyways glad to meet many of you on the forums.

  • Hi,

    I am Kenith new to game developing. I have recently purchased the personal licence and working on one of my game. Hope, I will be sharing the same very soon.

    -Kenith

  • Helloooooo

    Im Fou!!

    aka Wicked Monkey ;)

    where do you start on these things, obviously the atari at some stage of your childhood and the old commodore 64.......moved up to become the GYRUSS champion.....stayed away from games for several years and then was introduced to PC gaming and MMO's recently....found myself running around in crazy worlds wearing even crazier costumes, escapism at its best....

    Im a Graphic Designer, I create amazing websites & product branding....

    have also dabbled somewhat in game design....character design and plots etc....much fun!!    yet to release something but its in the incubator now....

    I luuuurve the assortment of games on here......cute, little and fun to play....takes me back to the old arcade days.....

    Drop me a line if you want to know anything.....

    Fou

  • Nice to meet you Wicked Monkey...Welcome!...Gyruss Champ hey? I challenge you at that one..My all time Fav tabletop coin op...hope you have photos of yer high score....

    Now a Gyruss construct 2 clone would soooooo ROCK....!

    I have actually seen some of your websites too...you are a great designer..Congrats...

    Are you interested in making any websites for Game devs?

    if so Post in the Help wanted Forum..and offer your services...I am sure there are a few people who would need a decent web designer.....

    Give it a try...you never know...I would fully endorse you...You do great work...nice to see you on here..bit of a surprise....small world...:)

    take it easy hey.. <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Hey Everyone, just wanted to Introduce myself.

    As my profile says:

    iOs dev since Apple's AppStore opened.

    Web & backend systems dev for 10+ years before that.

    Comic book colorist for Image & DC for 5+ years before that.

    So basically I'm pretty comfortable creating both art and code.

    I'm very impressed with Construct 2, so I have been learning it. I find it a lot of fun to use.

    So, it's nice to be part of this community.

  • <font face="Verdana, Arial, Helvetica, sans-serif">

    Hey guys, i just upload my new game, is waiting for the final okay or something like this, so i resolved to introduce myself.

    Well, my name is gentleman ghoust... okay, but you can call me like this, i'm a web and android developer, a design student and i like games to much to just play.

    My dream is turn myself a milionaire doing what i love, my cat's name is aurelio and my native language is portuguese, so maybe my english is terrible and limited.

    So, it's good being here with all of you.</font>

  • Hey everyone, glad to be here. Started off with Atari and Commodore 64 as some others of you did. I currently earn my keep by doing web development, mostly php/mysql/jquery, etc.

    Messed around with a lot of game engines and recently found Construct2 - and wow... I have also been using Gamemaker Studio, and even though you can write straight code in that, I have found that I can achieve same or better results faster with Construct's non-code approach. Cool stuff. Looking forward to learning!

    Mark

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