The Official Introduce Yourself Thread

  • <img src="smileys/smiley1.gif" border="0" align="middle" /> the names is crystal, that's all you need to know. <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley2.gif" border="0" align="middle" /> <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hello!!

    I am an intermediate level coder who has not published work yet. I am hoping Construct 2 will help me change that!

  • Hmm...this is some good stuff for us lazy to program a game via coding programmer...

    hm? oh wait, i'm on stage? oh sh--

    *slaps own's face*

    Hi there!

    Kanosaki here! I just got my Construct 2 license today!

    I heard about this 'Construct 2' workstation from some microsoft event in my university, and i got so interested in it (thanks to that event) that I actually shoved my lazy fingers to introduce myself here x <img src="smileys/smiley10.gif" border="0" align="middle" />!

    Be prepared to see games created from ideas originated from my dreams...or nightmare! (finally i get to put those "Overthinking ideas before sleep" to work)

  • *adjusts his pirate hat*

    Yaarrrr, i be a pirate, sailing the internets and savin' money for the day when i shall stop being so frugal for a minute and buy the license i desire so i can sell games...

    Just passing through. Now give me my bronze, ye' dog!

  • Hi everyone. I've been around for a couple months but I haven't really introduced myself. I'm really enjoying the community and working on my first game! I want to thank everyone for all the help everybody has offered along the way as well. I want to be able to do the same as I learn.

  • Heya guys! I'm new here in game dev industry, I'm actually a level designer and a game artist trying to expand my knowledge about the more "technical" stuff. Nice to meet you all and hope we can learn something form each other!

  • Hi there. I like the feel of this forum.<img src="smileys/smiley1.gif" border="0" align="middle" />

    I am on a learning curve from zero but have to start somewhere.

  • PixelHero here!

    I'm a professional developer (C# and WPF, though I end up supporting legacy C++ applications a lot where I am), and a hobbyist game developer.

    As a kid, I always though making a game would be fun, but I never really looked at the games industry as I got older. Waaay back I used DarkBasic (back before they had Pro), although that never really amounted to anything. Then I dabbled in XNA, and finished the only game I've ever really made: a clone of Arcomage from Might and Magic VII and VIII, though it used the original art assets, so I was never able to release it. But It was actually a complete game, including an AI opponent with fairly complex rules as to how it would play. It even won sometimes.   <img src="smileys/smiley7.gif" border="0" align="middle" />

    Then I dabbled in Unity (before they had a built in 2d toolkit), which is a natural fit for me since I really enjoy working in C#, and I have a fairly large bag of tricks there. But it just... never really worked with 2D for me. I tried a couple of 2D toolkits, and they help with the atlasses, but I just found it difficult to make 2D games with it.

    So even though I know programming, and it at times is difficult for me to set aside my OOP training, I find myself having fun in Construct2 and actually continuing to develop my ideas. Which is a novel concept for me. :-)

    Oh, and I STINK at art and assets.   I can do 3D sculptures (I use sculptris) though, so maybe I should make some digital boardgames....   hmmm

    Sorry, I have yet another idea I need to write down...

  • Hello, I'm Peter.

    I was always a dreamer, and have been drawn since I could hold a pencil. I haven't got a console back in the NES era, I mostly played DOS games or on my cousin's yellow-cartidge-based chinese thing. I've also made maps for GoldSRC, Unreal and Source engine games.

    I've got realized how much I'd like to create a game recently. Since I study architecture, the art part is okay. Sadly, coding was always an issue. Construct's filled the gap and allowed me to start developing a metroidvania platformer. It's called Project Atlas and is in an early state now.

    <img src="" border="0" />

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  • Hello, I'm Wish.

    I love games like Pokemon or Final Fantasy. I wanna create my own world.

    I never create a game before, but I always dream to do it. I'm gonna make games for my Thesis. Wish me luck!

  • Hello,

    I'm new to all of this. I was looking around and I found gamesalad, stencyl and construct 2. I chose construct 2, because it was much easier than the others and I sa these great games created in the arcade.

    Oh and more about me. I'm 12 and I was very interested in getting a game published into the app store. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi everyone,

    I've been interested in video games since I was a kid, mostly due to playing the Commander Keen series at my uncle's house, the oft-forgotten Sega Game Gear I had at home, and a kajillion CD-ROMs and floppy disks from the 90's shareware magazine explosion.

    As a teenager I fooled around with Klik&Play a bit but never finished a game, I mostly liked making sprites move around and make stupid noises as they crashed into each other. Eventually I left K&P behind as I went on to pursue a filmmaking career, which is what I've been doing for pretty much my whole adult life.

    Recently I worked for a global gaming giant and got that old "never meet your heroes" reality slap/check, which motivated me to go do my own thing and keep away from EvilCorp and middle management lemmings.

    I heard about Construct a couple days ago and it appealed to me immediately since it reminded me so much of K&P's visual scripting events but with way more freedom -- and you gotta love that export range! Just downloaded the free version and will most likely start where I left off in K&P 15 years ago. Hopefully I'll be able to evolve my use of Construct from ludic toy to powerful tool.

    I'm pumped!

  • Hi

  • Hi all,

    My name is Mark, I live in Japan and teach English to students of all ages, from 4 to 84 years old.

    I want to use C2 to make educational games so my students will have more fun while learning English.

    I bought an iPad a while ago and I downloaded some apps for. Ever since playing those games her English ability has skyrocketed as did her interest in English.

    So I hope to have a similar result for my students. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Any help anyone can provide, or Capx files for educational games would greatly be appreciated.


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