Novashell Game Creation System

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Ready-to-use buttons for your creations, two of each style, pressed and unpressed.
  • Does anyone have experience with Novashell Game Creation System?

    It also uses physics (engine? library?) "2dBox"

    http://www.rtsoft.com/novashell/

    <img src="http://www.rtsoft.com/novashell/docs/images/dink_room_pathfinding.jpg">

    Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using path finding, dialog, persistent dynamically sized maps with construction/deconstruction, save anywhere, and especially features that adventure and RPG type games would use. It's also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play.

    The worlds/games/mods it makes can be played under Windows, OS X, and Linux without changes.

    Free to use and distribute stand-alone games.

    Open source under a zlib/libpng license. (more)

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  • i only had a quick run through their initial tutorials some time ago; i don't think i fully understood their paradigms, but they appeared rather specific / inflexible to me. i was then arrogant enough to dismiss it because of an uncomfortable user interface; i could afford that because i discovered construct ;)

  • Ah, Lua. L�VE uses Lua, too. They share the same license (Zlib) too. Looks interesting, might give it a go.

  • This does indeed look interesting, going to give it a go.

    And then steal all of the ideas and use them in Construct, and take over the world... and then kill everyone.

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