Is it possible to use MODO for 2D animation and then import into Construct?
I use MODO Indie and Construct 2 personal.
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MODO is like any other 3D modeling/animation/etc soft, you can export images from it and import as a sprite frames in C2.
That sounds great. Now I only need to figure out how I can make 2D animations in MODO.
I did some Google and YouTube searching, but I havent found any revelant info yet.
There are two basic methods to create 2d animations in any 3d application:
The first method is more time-consuming, because you will need to model, texture, and rig a full 3d character. But if you require lots of turn-arounds, and full flexibility, this may not be possible/feasible with the second workflow. There are thousands of tutorials that demonstrate the concepts of building 3d textured animate-able characters and objects out there. For Modo, no so many, unfortunately.
The second method is very doable, and a lot of fun. Here are some examples:
There is a nice thread on BlenderArtists, and you can even download a fully rigged 2d character for Blender that you can examine, and use as an example for Modo.
http://www.glennmelenhorst.com/misc/ble ... _028.blend
If you need more assistance with this, I recommend posting a question on the Modo forums: that community is very helpful.
Also, if 2d flat characters are your goal, spend some time investigating Spriter: it will bring in fully animated characters with a rig right into Construct2. Rather similar to the second option I mentioned, but in this case the rig is retained in Construct, resulting in much smaller file sizes.