HON-Free 2 play

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From the Asset Store
Fully commented source code/event sheet & sprites to create a space shooter game
  • <font size="6">HEROES OF NEWERTH</font>

    Hi, guys.

    <font color="red">First of all this is not a ad.</font>

    Some of you probbly know HON. and how much fun it is.

    Lemmy make this short for you guys, There is this new promotion at hon,

    Every time someone create a account with a link to a user account, the user gain gold, and gold is very hard to get.

    So.. I would enjoy it very much if you just can spare like 2 min and create a account with the given link. You don't ever have tp own the game.


    <font size="5">If you don't know what is hon, well now you will find out</font>

    <font size="4">HON is a FREE-TO-PLAY mmropg, simular to Legue of legend (lol) and Dota</font>

    <img src="http://upload.wikimedia.org/wikipedia/en/c/c5/Hon_logo_box_art.jpg" border="0">

    More info, if you wanto to play/Register

    Game Size: 700MB- mybie 200mb updates

    Heroes of Newerth puts two teams of players against each other: the Legion and the Hellbourne.[5] Both teams are based at opposite sides of a map. The standard map is split into three continuous 'lanes' (Two in one of the lesser-played maps), running from one base to the other. Defensive towers are positioned evenly through each lane, until the lanes terminate at a team's base. Bases are strongly defended with extra defensive towers, and buildings from which units spawn. These units, termed 'creeps' are spawned every thirty seconds, and run along their lane until they meet opposition - which they then attack. Victory is achieved when one of the teams manages to push into the base of the opposing team, and destroys their primary structure; the Hellbourne's 'Sacrificial Shrine', or the Legion's 'Tree of Life'. At any point after fifteen minutes has expired a team can choose to concede defeat - this loses them the game and requires a unanimous team vote to pass or a 'four of five' vote after the thirty minute mark.

    Players on each team choose one of 95 heroes, featuring a variety of abilities and advantages to compensate for any shortcomings. Players control a single hero from a top-down perspective, while common features of real time strategy games such as base management and resource collection are removed.[6] Every hero has four abilities that may be acquired and upgraded as the hero gains experience and levels up. Experience is gained for being within the range of enemy units when they are killed. The maximum level a hero may achieve is 25 and the experience required per level gain increases with each new level. The player obtains gold though periodic income and combat experience, which is used for buying various items for his or her hero. All heroes involved in the death of an enemy hero are rewarded experience and gold, while the hero that has dealt the killing blow receives the greatest portion of gold. Players may terminate their allied creeps and structures when they are almost dead to prevent the enemy from placing the killing blow and gaining additional gold and experience. These technique is referred to as "denying". When a hero dies, he loses a part of his gold and after a certain amount of time, based on their level and number of deaths, respawn at the well located in their team's respective base.

    Once started, average game length is around 35 minutes.[7] Players on the winning team gain ranking points while the other team loses them. Ranking points are used to place players on the ladder system and it has no influence on game play- players are always on equal footing despite their ranking.



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  • Too many games like this already.

    Let me know when they introduce P4P. Play for pay.

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