I've come to a point in the making of my game where i really feel that i would like to see how tings are going to look. I've been working only on the engine, but now is the time to start implementing some graphics. So i started thinking of how exactly i would do that. I've tried my best at pixel art some times, and it took me ages to get something better then crap. I really don't have the gift to paint or draw either, otherwise i would start drawing some scetches.
Then i realized that i'm a quite good photographer, and even though i can't really draw stuff in photoshop I'm quite good at editing them.
So i downloaded a random tree from google, and started playing around with the art-history brush. Here is the result.
It's not incredibly good, but MUCH over my drawing capacitys. But there are some problems. Usually i don't like games with High-res graphics, since it's impossible to match the characters and animated stuff with the quality of the other graphics. Seriously, braid is the only game i've seen where i actually liked high-res graphics. All effects and spells and weapon and HUD etc has to match too, and allmost no games manages to do that.
But if i would go for this. Are there any other good ways to create art-like graphics without actually being good at art?