Here's an example of the flick type movement.
https://dl.dropboxusercontent.com/u/666 ... index.html
Its actually pretty simple, and I'm considering adding the additional interpolations, but that means a lot of extra variables. lol
It would be non linear movement, sort of like a homing missle where its starts out on a different tangent then the flick, but does a curve into the desired direction.
It's cool and all but I think the one in the demo is more useful, so I might just save the qarps, or cubics for special request.
Question now is: does anybody think its worth adding to the Scirra store?