The game is slows down(

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Set of tiles to create a map for top-down games with island theme
  • The game has less than 40 objects and they have small size, and just one of them is animated

    i am testing it with help of cocoonJS in android

    Tell me please what is reason of the low productivity?

    Thank you

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  • post a .capx to see what go wrong !!!

    by my experience if you have more than 50 objects (sprites) the game will go runing slow but in your case its 40 objects (and they are small sized as you say) so post .capx maybe i can optimize it for you

    remember to

    • set clear background to NO
    • every layer to transparent
    • avoid every tick actions (thats important)
    • enable / desable collisions only when it is necessaire
    • enable web gl should optimize render cpu and memory but only on faster device (iphone 4s and more , samsung s3 and more)
    • avoid inuseless physics and actions
    • use tiled background when it is necessaire

    thats all wgat i can recommand to you but better is to see the .capx to see what go wrong

  • Is this possible because of the behavior bullet? I use it

    Thank you

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