I read this article, but I was a bit disappointed by the description of C2. It was mentioned at the start which was nice, but the author doesn't seem to have used it at all, but still implied to have an overcomplicated UI. I really think it's different to other tools in that regard, especially GameMaker.
e.g.: "Current tools are very concerned in presenting a coder-friendly environment." - I don't think that applies to C2 at all, especially since it doesn't even use code!
"Blender ... gives little to no "premade" solutions for common game functions (any mouse-control needs to be scripted for example). Game Maker is better in this department, certainly better than Construct and Unity, yet it's still too simplistic."
Again, frustrating since they clearly haven't used Construct, because its behaviors system fits the description of premade solutions exactly. In fact the behaviors system is so good it has been highlighted by others as an advantage over GameMaker, but this article says GameMaker is better in this regard. Hmm...!
Anyway, here's to getting mentioned more regularly in game industry articles.