If your game is "simply superb" as you say, you could pitch it on KickStarter, IndieGoGo or other crowd funding sites and try to raise money for a license and development that way.
If it's a good idea, presented well and has realistic goals, then people will back it.
[quote:1057ycpn]I am able to create the game in weeks.
Then why haven't you?
Use the free version of Construct 2 to make it or at least a basic version of it, then you can show people what you've got and that it's not just an idea.
People are more likely to back something they can see.
[quote:1057ycpn]new graphics, game mechanics and sounds and story
Are you creating the new graphics and sounds yourself, using free stuff or buying it?
If you're buying it then that's another expense for which you'll need to raise money.
[quote:1057ycpn]i wont be able to put it on google store or Apple store because i dont own a personal license for construct 2
As has been said above, if you can't afford the license then you probably can't afford the store fees either.
There are lots of HTML5 game sites that you can monetize your game on before releasing on the stores, you still need a license though.
Kongregate, Game Jolt and Newgrounds are just the beginning, there are dozens of sites big and small that you can release your game on. Do a search for HTML5 games sites and I'm sure you will find plenty.