Construct on parallels

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  • I doubt this will surprise anyone, but I tried construct on parallels on a mac and it doesn't work too well. The parts that don't work seem to be related to the video memory - I'm no graphics programmer but I'm guessing parallels' still experimental implementation of hardware acceleration is grabbing textures from the wrong locations, because I'm getting OSX folder bits and other random stuff from other apps in the sprites at runtime. Interesting and irrelevant, tho I thought I would mention it for the curious. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Thanks for trying it out, interesting to know Construct's compatibility. Well I guess since Macs dont have DirectX (they use OpenGL right?) then its DirectX implementation just isn't good enough. It's not really our fault. If it works on windows then a decent virtual-windows should run it too, but you have to give them credit due to the difficulty of writing a virtual machine.

  • Yeah, I know it's not anyone's fault. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> 3D acceleration's still a new feature for virtual machines, I'm sure they'll improve it over time.

  • I wonder if its better to wait for virtualisation software to improve rather than manually port the runtime/IDE? If say WINE runs it fine, there's no real reason for us to go to the effort of a port... I haven't gotten round to installing any Linux yet. (dont shout me down Linux fans <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />)

  • I won't shout you down, I just say that Ubuntu is worth testing, if you have another computer to test it <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

    It's also interesting to see that Wine is progressing well. It's a project old as hell, but it's finally starting to catch up.

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  • I'm still looking forward to when Construct can be truly platform-independent, not just able to be emulated or recreated by software on a target platform (which is why I'm so excited by timtim's project). Platform independence means much more than seeing it run on linux or mac, but practically any platform we can dream up and have the time to implement.

  • No offense but saying it works in wine is not a valid reason not to work on it.

    Wine is a lot slower than native for obvious reasons, it is ugly when using, crashes frequently, wine updates can easily break compatiblity with construct etc etc.

  • Would be so cool to be able to run (simple) Construct games on my GP2X. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • I'd like to run Construct on my Apple IIe. I'm sure you'll get right on that. Thanks, Ash.

  • I'd like to run Construct on my Apple IIe. I'm sure you'll get right on that. Thanks, Ash.

    Was that a complete peice of carcasm, an Apple II?

  • The Apple IIe runtime will be done right after the runtime for Toasters and Microwaves.

  • Was there any need for deadeyes post? Seems to derail what i asked for completely when i am asking something legitimate since a lot of people use Linux. <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

  • Well in all seriousness we will be looking at Linux ports, that's the logical next step once we have a runtime running SDL. And I guess you're right, much better to have it running natively than through emulators. That's not a trivial thing to achieve though so it may wait until after 1.0 - there may be significant changes to the runtime before then, anyway, and having multiple platforms to maintain would make this an extra burden of work.

  • Well i would just like to thank you for actually considering it <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

    I agree it would be a lot more work for you to initially maintaine ports since the engine is still undergoing quite some work.

    Running through an emulator is nice since it would have it working, but it will be slow, upset a lot of people, will get more people to bug you to do a native one, etc etc.

    Many thanks.

  • Was that a complete peice of carcasm, an Apple II?

    I wasn't being sarcastic, I was being sardonic. "No offense," but your previous post seemed rather lacking in regard for Ashley's hard work.

    Well i would just like to thank you for actually considering it <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />.

    I agree it would be a lot more work for you to initially maintaine ports since the engine is still undergoing quite some work.

    ...

    Many thanks.

    See now, that's much more understanding <img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" />

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