I promised a big update, so here goes nothing.
Current version: B.LAST.v.a.3470
Development Stage: Finalizing the game mechanics.
New Stuff: new character design, level maker, B.LAST B.ALL 2 player mode, tons of bug fixes, improved FPS, new gameplay features
VIDEO: ---8 minutes of the in game level maker (For 2 player B.LAST B.ALL game mode(competitive) (done prior to the new character design, needs updating))
---Some good video of the new character look:
ALSO look for B.LAST here:
Dev Log: http://forums.tigsource.com/index.php?t ... msg1059196
And over here:
A website, facebook page & another HUGE ANNOUNCEMENT will be coming within the next couple of weeks. Upvote me, like me, & talk to me people. I need the feedback, and it motivates the hell out of me to know that somebody will play this game someday.
"Be excellent to each other." - Lincoln
Wow this is a big game, remind me of FEZ style.
A0Nasser Hopefully, it's going to be huge. I like the sense of exploration in old school adventure games. If I do it right, it will capture that feeling.
Are you using Spriter for the animations?
A0Nasser - Only for some enemy animations. Why do you ask?
I want to know what popular software users use with their animations.
I don't see Spriter as easy software.
Develop games in your browser. Powerful, performant & highly capable.
Spriter is not too difficult. I haven't really dug into what it can do yet. The biggest problem I had early on was devising a way to skin my enemies with the spriter animation. Once I got that sorted, it was fairly easy.