Stencyl is not flash anymore but hex. So native export capabilities on multiplatform.
It has a decent fps and decent performance. And imo better design.
The con is the price and less community.
The pro is that you can actually build ios game without third party wrappers. I think it's the downside of scirra.
If you add multiplatform support (mac), real multiplatform export ( i know js is very bad to translate in native code).
C2 can even actually call itself C3 and will be the best engine ever.
well yea its hex, but still a flash exporting only, doesnt have a html 5 exporting, not sure if they updated , i quited using it after i start using C2 , so yea has a more simple way to export games, i did a few small games with it, but they eat alot of resources even with hex, its laggy u cant place more then 500 actors on screen, and a good games has more then that, outside that most audio is buggy u must have the right amount of audio in the game other way its not gonna work, they are alot of bugs and flaws in stencyl engine, believe me , its a pretty good platform to use but gets annoyng after a while, il just stick with scirra.
P.S Congrats for C3 announce, hopefully C2 keeps updating , one question are the licensed guys from C2 gonna get a free version of C3? like any other update of C2? or is gonna be sold separate as a new engine?