Sprite Font Generator - v3

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Minimal Sprite Font with Stroke for Pixel Art games.
  • blackhornet, are there any planned stroke settings in the future?

  • California

    Just to be clear could you provide an example of what you mean. I think the short answer is no - I hadn't intended to make this a full blown font drawing package. Someone did mention they where using the tool as a template, and then editing the font in Photoshop. As long as you allow for any extra spacing, at least you get a bunch of work for free (pow-2, widths, etc), even if the graphic is manually adjusted.

  • Would it be possible to have an advanced save mode where it saves at double the size for further editing? It would keep the measurements and instruct what the optimal final size should be to fit the measurements.

    Or does the font sizing not scale evenly? (I suspect)

    Adding strokes, highlights, and such at higher resolutions and reducing to the final size looks much better than editing the small size.

    I haven't tested making it double size and halving all the numbers yet...

    Also, could the text file include the other preferences as well? (or is that what is at the end of the filename?)

    The only other suggestion would be maybe a choice of restricting the event width output to even or odd numbers, to cut the number of events to cut&paste. It could be shut off when high precision was desired.

    Take that suggestion or leave it, I did it manually on a font that had 50 of them. ;-)

    edit: Beat me to that one too, the JSON thing is a creative solution.

  • Hey, thanks for this little piece of software! Saved me so much hassle. Much appreciated.

  • California

    Just to be clear could you provide an example of what you mean. I think the short answer is no - I hadn't intended to make this a full blown font drawing package. Someone did mention they where using the tool as a template, and then editing the font in Photoshop. As long as you allow for any extra spacing, at least you get a bunch of work for free (pow-2, widths, etc), even if the graphic is manually adjusted. Yeah, nvmnd man, I'd rather like OTF support and right now the tool is great.

    Would it be possible to have an advanced save mode where it saves at double the size for further editing? It would keep the measurements and instruct what the optimal final size should be to fit the measurements.

    Or does the font sizing not scale evenly? (I suspect)

    Adding strokes, highlights, and such at higher resolutions and reducing to the final size looks much better than editing the small size.

    I haven't tested making it double size and halving all the numbers yet...

    Also, could the text file include the other preferences as well? (or is that what is at the end of the filename?)

    The only other suggestion would be maybe a choice of restricting the event width output to even or odd numbers, to cut the number of events to cut&paste. It could be shut off when high precision was desired.

    Take that suggestion or leave it, I did it manually on a font that had 50 of them. ;-)

    I'd suggest to blackhornet one more antialias mode (i.e. sharper, crisper, or smoother), I think that's why you need that, correct Paradox?

    Also Paradox, I'd recommend you do a final "sharpen" on Photoshop to the saved PNG.

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  • I noticed in the SpriteFont JSON demo, it says you recommend including the Space in the spritefont sheet, but according to this thread:

    http://www.scirra.com/forum/sprite-font-plugin-change-space-width_topic70298.html

    it said that doesn't work, and ashley said to "Use the 'set character width' action with a space."

    edit:

    and on size, I was referring to the fact that adding details is much easier if you start with details to add to.

    If a round corner has 3 pixels that form the arc, that is the best quality your are going to get. It you have 500 pixels in the arc, there is no mistaking it is an arc, and how much quality you end up with is your choice.

    Or if the inside of the P is one pixel, no matter what filter you apply, it will never appear square on one side and round on the other. The highlights you apply will assume the wrong shape. While the pixel hole may be too small to notice, the highlight is not.

  • Actually I'm saying the same thing, but maybe I should word it better.

    Edit: I've reworded the sample.

  • You might also add to the demo that for multiple SpriteFont objects that use the same font, to put them in a family, and set the Character width for the whole family at once.

  • Paradox That's not necessary. I have two instances of the same font now, and On created deals with that.

  • blackhornet much appreciating your work. The jason exporter is simply the best.

  • That's if they are the same instance.

    Edit:

    Noticed a glitch, if you go full screen you can see a button "Reset to defaults" which is in the font editing pane.

    I thought it was just a residual image and I clicked it, and it works, it reset me. oops.

    Correction, I see it in your screen shot under the save and exit buttons, apparently it's not scaling with the window.

  • blackhornet

    I have been using your program a fair bit. I am finding a number of fonts that your app doesn't like.

    For example

    dropbox.com/s/6mfm2sidf9x8tdq/terminator%20real%20nfi.ttf

    The terminator font won't load, it comes up with an error.

    Also if I use Cambria and load in the json then the widths are way out, about 10 pixels too small. Do you want me to make that font available also? I have worked around it by simply adding 10 to the get width statement.

  • It works now,thank you.

    Great tool

    so much better now

    <img src="https://byfiles.storage.live.com/y2pS4YFkcpWubXay_NUBugvuo-tJ1XWmlhhc4fuk9nLfwBjpbpM9WW4RecOfeHnBDNHLARAJaqKoVszzzrAbTCQ2bsk20_FYBDHvJ3rBUoyzFY/Clipboard_20130806.jpg" border="0" />

  • Arima, California, Paradox

    v1.9 released.

    czar I had no problem with the Terminator font, or Cambria. Forward me any errors you can capture.

  • I unfortunately only have time for two short comments:

    comment 1: "Wow!"

    comment 2: "Thanks!"

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