ah i see, thanks for the feedback!
yes i was refering to the second issue, the .exe im creating of my game being checked by the scanner.
and no, its never come back with a false positive, it just takes up to 15 minutes to double check it and that would definitely be a problem if it was happening to people who bought the game
is this a problem with all game development tools? that the developer themselves need to organise their own digital certificate? or is it more due to the fact construct itself doesnt export .exe files on its own?
thanks again for your help!
Now days, its a problem for all us developers. Overall its best to have a digcert and start to build a good reputation for your executables. It cost me $100US/year for my cert, which was the least expensive one, oh they get more expensive too. You can register either as a individual or a business entity such as an LLC for example. I used LegalZoom to register my LLC, that's gonna set you back at least $500+ depending on which features and services you have them do. But before you can get your cert, you must be "known" by Dun & Bradstreet and have a valid D-U-N-S Number. They will use D&B to verify you actually exist. All in all, it took a few months from the LLC to D&B to getting cert (took longer way longer to save up for it however, sigh). But once you go through all of that, you can fly then.
Before you release any EXE, make sure your own virus scanner verify it as "clean", submit it to them as most company will allow you to submit for false positives. Submit to VirusTotal and to a new one I just found, Jotti. This way, you can minimize false positives and start to build a good reputation for them.