Everything is working well within Psyblocks,
Art and programming are no issue :)
Most/all game mechanics are done and what I need is someone who can help out with level design.
Someone who can make diagrams of supposed levels, with extensive labeling and a good understanding of end user experience.
Reasons for doing this?
Although I have a good understanding of game design and such, I feel I need a fresh pair of eyes to input and take leads on the level designing.
At the same time, level designers can help influence certain features, so it isn't just a throw away position.
Experience is a bonus.
Because of the position it isn't really compatible with upfront payment. So incentives are the experience, name in the credits and a percentage of Kickstarter/Indiegogo amount AND/OR percentage of profits.
Bound to be questions, so send them my way by private message, or email me at firstname.lastname@example.org