Merging two projects

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Footsteps SFX Two contains 450 sounds of steps and jumps on different surfaces.
  • Hello all,

              Me and my friend are working on a game simultaneously.We were working on the two different screens, say A and B respectively.Now we want to integrate/merge into a single CAPROJ FILE. We tried two ways:

    Method 1: we first copied layout of B file into A and then the event sheet.Consequently when we run the merged file(B brought into A). B screen was working alright but not A.

    Method 2: We compared CAPROJ subfolders(eventsheet, layout,animation,files) of both projects and copied the content of the B project into A. (like; expenditure.xml of A copied into B proj subfolder and so on for other subfolders).

    Both the methods didn't work.<img src="smileys/smiley19.gif" border="0" align="middle" />

    Any help is appreciated. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • The only currently supported way of team collaboration is shown in THIS tutorial from Ashley.

    What you have done in 2 separate projects will not necessarily be easy to unite.

    You're only option - other than some serious XML hacking - might be to copy and paste all differing assets from one project and paste into the other. Then you should be able to duplicate any different events using copy and paste.

  • Umm, Ya copy the differing assets. Thank you zenox98

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  • Works fine on my side. I copy and paste layouts and event sheets xml files and objects animation files from one project to the other, then open .caproj files in notepad and copy and paste xml code refering to plugins, behaviours, objects, families, layouts and event sheets from one .caproj file to another. Maybe that's what zenox98 calls "serious XML hacking", but hey, it works!

    But I guess using SVN or Git, as proposed by Ashley in that tutorial, could be even easier. In my case I'd need something that allows merging two different projects, and not two version of a same project. (I think some project merging utility could be made using Construct 2 itself. I might try creating that.)

  • chinmay I sent you a PM

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