I'm developing an MMO for mobile, and am looking for an experienced Construct3 developer to support with bug fixes and complicated features.
Quick summary of the game:
- Set in early-1700s in a semi-fictional world
- Fight and trade your way to fame, glory and coin
- Sail for one of the three colonial powers, or for yourself as a pirate
- (Imagine a mix of Assassin's Creed Black Flag, Planetside 2 and Runescape)
(Excuse the graphics, all the assets are placeholders!)
So far I've built approx 60% of the game myself over the past 2 months, including movement, combat, inventory, NPCs, locations, a basic multiplayer and player-data server syncing.
What I'm looking for
I need an experienced developer to help me with the next 'obstacles', including effects, a proper multiplayer, better NPC AI, a quest framework, performance optimisations and help ironing out some bugs across the existing features.
I'd prefer to work with someone on a rev-share basis (and be in it for the long-haul), but I'm happy to receive paid bids as well!
Any questions, let me know :)