This is the style:
Team consists of a sound engineer and a programmer/artist/marketer, which would be me. The game has been in development for around a month now and everything is going smooth, except the character creation since I cannot see faces in my head and struggle drawing them. Can do everything else like the Monsters, Environment, Weapons, Tools (all the weapons are done by now, including guns and are all animated as well) etc. etc. and of course the animations via Spriter.
The game is called HollowNoon and it is about realistic hardcore survival in an unrealistic world surrounded by monsters at night and various NPC's during the day that can be friendly or dangerous. There's also Hollows (Caves), the most dangerous part of the world that has the ores and gems needed for upgrading and crafting, which you can only find and enter during the night, when the monsters are out. Main point is to build communities with NPC's/players to survive the post-apocalyptic environment which becomes harder and harder over time. Game will have a large multiplayer version and a phone edition. Won't go too deep into the idea on a forum, this is just the surface.
Planning to release the game on Steam and probably go for a Kickstarter on the 31st of October (Hallowheeen).
Anyways, if you'd like to be a part of the team, reply or DM me.