I'm seeking plugin developer to teach me.

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The I18N (Translation) is a Construct plugin created to translate text in game.
  • andreyin baterism I forgot to disable the branding logo, and it isnt possible to hide it. I've updated the plugin to remove it temporarily and you can download it from the same link.

  • EncryptedCow I have tried the new plugin. The sponsor banner is gone, but it seems there is a problem with scaling of the FGL menu before the game loaded.

    For instance when the game loaded in small frame (using letter-scale in my case), the "Start Game" button cannot be pressed.

    Thanks! <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • baterism does the console say anything? I didn't have time to test the new one very much so it's very likely I screwed up something. I can probably check it out at lunch today and see what the problem is.

  • EncryptedCow

    Hey bud, just curious if you had a chance to check into this? I'm still using your older version that is working fine.

  • ArcadEd Not yet, I've been busy with some other stuff. But I have a few hours today and Im going to try to figure it out.

  • Awesome. I just submitted a game without branding, as I don't think it's required. I'll let you know if it gets through.

  • We have some versions of FGL plugin, so what's our latest version? If you have, I will edit my first post that the developers can download it in first page, it's more comfortable.

  • baterism I'm not able to reproduce the problem. Everything is working fine on my end.

  • EncryptedCow thanks for checking it out. It might be not too vital. I have submitted the game and still waiting for FGL's response. I guess the current plugin is fine. Thank you very much

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • EncryptedCow hopefully I am not being a pest. Any luck on the branding addition?

    I've been chatting with FGL and asked them if the branding was required. Doesn't sound like it is, but it will be an important way for your game to get shopped around to potential publishers. Here is a quote from the last email I got from them.

    "Thanks for keeping us posted! Hopefully you were able to get the branding bit integrated, since that will be a big part of selling non-exclusives hassle free."

    So whenever you get the time, hopefully it's not a big burden :).

  • Hi,

    Encrypted Cow, thank you very much for that plugin!!! All my own trys ended in failures, now i think im on the wright way :)

    anyway there are still some failures on my site, i only get it to work with the test index page, not with the changes ArcadEd posted in the other thread for the original index and i have the feeling i did miss some important informations. On top of that, i cant open the example capx, im always getting this message:


    Construct 2 Check failure


    Check failure! This is probably a bug:

    Condition ID does not appear to exist in related plugin

    Condition: plugin->HasConditionID(cnd_id)

    File: Projects\EventCondition.cpp

    Line: 45

    Function: __cdecl EventCondition::EventCondition(class EventBlock &,class ObjectClass *,class BehaviorType *,int,class std::vector<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> >,class std::allocator<class std::unique_ptr<class EventParameter,struct std::default_delete<class EventParameter> > > > &&,unsigned __int64)

    Build: release 160.2 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.


    Abbrechen   Wiederholen   Ignorieren   


  • I get the same error whenever I try to open the sample .capx...

  • There is an update from FGL regarding to non-closing ads:

    https://www.fgl.com/view_thread.php?thr ... post335148

  • Hi,

    So do we have a working index.html modification? I've implemented everything into a plugin but can't get the onReady function to launch the game.

    It would be perfect if the modification could be inserted automatically by the plugin (so that it works minified etc) but let's start with it working at all...

  • Good day! As I understood you appear developer plugin for embedding API from Yepi. Please tell me, and there is no updated version of this plugin.

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