Hey
bscarl88,
This sounds like a pretty cool project, especially with the procedural generation and online coop features already in place. I just had a couple of questions to clarify before I consider diving into it:
For the randomized monster builder, do you already have the body part assets (e.g., heads, arms, legs, etc.), or would creating those be part of the job as well?
Regarding animation, are you looking for a certain number of unique animation states (like idle, walk, attack), and should they be synced across all combinations of monster parts?
For the C3 file deliverable, is there a preferred naming structure or layer system you’re using that I should align with?
I'm familiar with the timeline feature in C3 and have done modular character builds before, so this sounds doable, but I just want to scope it properly.
Also, nice work on the flora generation post, that thread was a fun read!
Looking forward to your thoughts.