I develop only for android at the moment AndreasR . I have a friend that helps me test my games on his device. If my games actually make me some money one day I'll buy my own. But considering I've only made 0.38 euro so far, I wouldn't hold my breath for that to happen any time soon....
Anyway, if you're up for it I have another request for you, maybe even more important then the previous one.
A proper save/load game system!!
I've been using the system save&load so far, and the results are not good. I have very little control over what I can save, sure I can add the nosave behavior to objects, but stuff like variables, screen position, etc. I have no control over.
The on save complete/on load complete actions don't seem to work properly.
And using this way to save the game makes it very hard to update it later without having to change the save/load slot which will of course result in you losing you progress.
I would like a flexible save/load game system where I have full control over what is saved and loaded. Think you could achieve something like that?