Well I'm currently jobless and looking for a normal job, but I figured this was also worth a shot to try! It's my area of highest expertise and it would be a dream to be able to develop for a company or a team and get paid to do programming! I'm not exactly one to "sell myself", so all I can do is just be honest and show evidence for what I can!
I am extremely confident with Construct 2. I use it practically everyday and have been using similar software recreationally for many years (Used to use KnP, TGF, MMF2, now I use C2 ). I know a lot about optimisation, I have a resilient attitude, and I feel confident (if I had a device to test with) that I would be able to create high-performance Android/Win/Mac/Linux games.
I am not much of a marketer or business guy, I just like to develop the logic behind games. I feel that if I made a game and tried putting it out there on any market (Steam, Google Play, ect), I would fail to get anywhere or profit even in the slightest. I'm also not sure what to even expect in terms of payment or amount, I don't know what a good minimum is.
I am not very skilled at creating art or music, but I know how to implement and utilise art/music into games very well. However, I do have understanding in effects, such as some lighting techniques, particles, ect.
Finally, I have previous experience handling online multiplayer things. I used to use "MooClick" on MMF2 (which was weirdly designed), and only using 1 tutorial that existed, I managed to create a functioning "Sonic The Hedgehog" multiplayer game with Dead-Reckoning, and drop-in/drop-out functions. Construct 2 is approaching a release of the multiplayer plugin, which sounds like it has a LOT of great features that handle painful things for us. Given my previous multiplayer knowledge, I feel that I'd be able to implement this Multiplayer plugin very easily and efficiently.
Here are some videos of my work:
This is the first project I worked on when I first discovered Construct 2, "InsaneStory". It uses art/music from another existing game called "MapleStory", the project's goal was to be a clone of the original game but with tweaks to gameplay. I had to efficiently recreate the "Clothing System" from MapleStory, which I managed to do considerably well (I could have around 30 fully-clothed characters, which is around 20 sprites per character, onscreen before the FPS began to drop from 60fps).
This is from my most recent project. I've begun trying to improve my own art skills, so the art in this video is all original. This particular video showcases how I've made some lighting techniques (albeit not perfect in this video ).
This shows how I have created a very modular system in my project, allowing multiple characters to behave individually and have interchangeable control schemes, equipment, colours, stats (though I don't showcase that in this video).
If I have piqued your interest at all, be sure to PM me!