XBOX ONE

  • What's wrong with the D-Pad now...???

  • I'm not sure if someone has made this point already, but I had an interesting thought about the Xbox One.

    Paraphrased from an email I wrote recently:

    ..Seeing how the Xbox One is aiming to be an all-in-one entertainment machine, my question is this: Who owns the console?

    For example, you may have bought a TV for your living room. While you certainly own that TV, you can't do with it as you want. The TV belongs to the family, and you need the family's approval before you can do anything with or to it.

    With that in mind, the Xbox One would be just like that TV. If you want to take it to a friend's house or you're going out of state and you want to play with it, you can't. It would depriving the family of the console's services.

    You also can't use the "Snap" features (like watching a movie and making a Skype call at the same time), because that would interrupt what the family is doing with it.

    Basically, I don't think Microsoft thought this console through very well...

    Who is this Xbox marketed to? If it's for the family, they can't really use the "snap" features without degrading their entertainment experience ("It's like watching a movie with your cell phone on"). If it's for a single person, they can't really play games on it as much, because the family would be busy watching TV, movies, etc on it (if the console is in the living room as Microsoft wants).

    Any thoughts? :P

  • This might be a little off subject, but from what cryptic information I've gathered from the few releases I've read, it sounds like you may have to have a game registered to your online account to play it. Meaning, you can't lend games to friends, rent from Gamefly, etc.

    If that's true (which I doubt will get through in the end), and they'd let DRM stomp on their own customers, I don't hold out much hope for their future indie support.

  • This might be a little off subject, but from what cryptic information I've gathered from the few releases I've read, it sounds like you may have to have a game registered to your online account to play it. Meaning, you can't lend games to friends, rent from Gamefly, etc.

    If that's true (which I doubt will get through in the end), and they'd let DRM stomp on their own customers, I don't hold out much hope for their future indie support.

    Microsoft has been confusing since they revealed the system. the talk is yes, you have to register the game. there's a unique code that gets added to your account. you sell said game back to the store the next person that buys it when registering to their account, it gets added to theirs and revokes your game.

    they mentioned indie a few days ago. which still sounds like they are handpicking select titles. for now we'll just have either wait what they have to say at E3 or move on and just stick to PC and their plethora is digital distribution, android, ios, blackberry, wii u (when they have it all sorted), and hopefully ps4 and vita.

  • If they go through with that terrible idea (also, the next Halo game gets canceled and all Madden fans die painfully of a virulent space plague), people might actually stop buying their systems.

    .... probably.

  • My Wii U comment was deleted.

    ...

    Huh?

  • I think the XBOX One is a terrible idea, starting with its name. Console makers have been shooting themselves in the foot lately. Not sure why they've all suddenly forgotten how to make a decent one.

    FORCING you to use Kinect? FORCING you to PAY to use a code to play used games? No backwards compatibility for a system that already has a massive install base (360)? Are they all on heroin at Microsoft?

    This is a debacle of epic proportions.

  • FORCING you to use Kinect?

    Lol, just put a piece of paper in front of the camera.

  • The Xbox One will be at least tolerable when you jailbreak it. I hope it will have some games in that way...

    Wii U is/will still better.

  • I think the Wii U is pretty awful, too. Nintendo's luck on gimmicky angles is running out as the market just hasn't taken to it the way it did with the original Wii.

    I'll wait to see what Sony does with PS4. I'm an XBOX guy, but after this XBOX One reveal disaster I might be done with XBOX systems. I quit Sony after PS1, but if they can at least not screw this up as much as Microsoft and Nintendo just have, I'll probably be back with Sony again.

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  • Oh ok, the console has got a gimmick. Maybe two. Maybe three. Oh my god, too much gimmick always means it's terrible. Yeah, 'cause we better have some more RAM, or a better processor. I mean, we always need better processing stuff, even when the graphics benchmark was already reached. By the way, what the <img src="smileys/smiley35.gif" border="0"> is awesome gameplay Nintendo famed itself with? That is probably yet another gimmick. I heard they made once a console that only had a few buttons with games that had awful graphics, but a lot of this gameplay stuff! Super Nintendo, was it? Those were the dark ages of video game history.

    I don't think all those gimmicks just randomly thrown into one console without thinking. At least to me, it seems that they were picked with some mind. Even if they all are useless, it's still a Nintendo console! We will have great games anyway. Not those repetitive FPS.

  • I hope Windows 8 or 9 doesn't go cloud. Or, I'll have to fo to linux and apple...

  • Oh ok, the console has got a gimmick. Maybe two. Maybe three. Oh my god, too much gimmick always means it's terrible. Yeah, 'cause we better have some more RAM, or a better processor. I mean, we always need better processing stuff, even when the graphics benchmark was already reached. By the way, what the <img src="smileys/smiley35.gif" border="0" align="middle" /> is awesome gameplay Nintendo famed itself with? That is probably yet another gimmick.

    Or, you could have a great game system with great graphics, great games, and no forced gimmicks like the PS2 or original XBOX, or the NES, SNES, and so on. I see where you were trying to go with the sarcasm, but it falls flat by not acknowledging that it has been done great without gimmicks many times before.

    I understand the original Wii was a hit, and good for them. But, that was lightning in a bottle, and lightning is not likely to strike twice. Sales of the Wii U indicate that principle repeating itself.

    I heard they made once a console that only had a few buttons with games that had awful graphics, but a lot of this gameplay stuff! Super Nintendo, was it? Those were the dark ages of video game history.

    That's way off. For starters, the Super Nintendo had excellent graphics, in fact they were the best of any 16-Bit system that ever existed. Secondly, spec-wise, the Super Nintendo was superior to it counterparts in almost every way. And, it just so happened to have tons of great games, too.

    The Super Nintendo was a great game system. It was a beast. One of the best of all-time. Nintendo has since had greater successes sales-wise, but they've never since matched the across-the-board quality of the Super Nintendo in my opinion.

    I don't think all those gimmicks just randomly thrown into one console without thinking. At least to me, it seems that they were picked with some mind. Even if they all are useless, it's still a Nintendo console! We will have great games anyway. Not those repetitive FPS.

    I'm sure plenty of thought went into the Wii U. But sometimes, companies think wrong. After all, the people running it are still human like the rest of us.

  • > Oh ok, the console has got a gimmick. Maybe two. Maybe three. Oh my god, too much gimmick always means it's terrible. Yeah, 'cause we better have some more RAM, or a better processor. I mean, we always need better processing stuff, even when the graphics benchmark was already reached. By the way, what the <img src="smileys/smiley35.gif" border="0" align="middle" /> is awesome gameplay Nintendo famed itself with? That is probably yet another gimmick.

    Or, you could have a great game system with great graphics, great games, and no forced gimmicks like the PS2 or original XBOX, or the NES, SNES, and so on. I see where you were trying to go with the sarcasm, but it falls flat by not acknowledging that it has been done great without gimmicks many times before.

    I understand the original Wii was a hit, and good for them. But, that was lightning in a bottle, and lightning is not likely to strike twice. Sales of the Wii U indicate that principle repeating itself.

    > I heard they made once a console that only had a few buttons with games that had awful graphics, but a lot of this gameplay stuff! Super Nintendo, was it? Those were the dark ages of video game history.

    That's way off. For starters, the Super Nintendo had excellent graphics, in fact they were the best of any 16-Bit system that ever existed. Secondly, spec-wise, the Super Nintendo was superior to it counterparts in almost every way. And, it just so happened to have tons of great games, too.

    The Super Nintendo was a great game system. It was a beast. One of the best of all-time. Nintendo has since had greater successes sales-wise, but they've never since matched the across-the-board quality of the Super Nintendo in my opinion.

    > I don't think all those gimmicks just randomly thrown into one console without thinking. At least to me, it seems that they were picked with some mind. Even if they all are useless, it's still a Nintendo console! We will have great games anyway. Not those repetitive FPS.

    I'm sure plenty of thought went into the Wii U. But sometimes, companies think wrong. After all, the people running it are still human like the rest of us.

    Actually the NDS and Wii weren't lucky. Nintendo had there backs up against the wall. They realized that competing against the big boys who could do a better job at the same product and where they were in last place was a losing situation. They understood that.

    Thats why when they released the NDS they thought simpler controls, new experiences. They spent the time with testing, lots of testing to see if the way humans interacted with the device had merit. When they announced they got a lot of flac. The NDS didn't look like the next version of the Game Boy line. The important factor was that the inclusion of the touch screen was by chance, it was by design to bring a universal, easy, versatile control to gamers. Result, big hit.

    Ninentodo understanding that human behaviour in how we interact with our devices. Decided to go with it's idea to bring a more simpler, universal, flexibal, immersion, intutive controller to the console. Rather than compete, they moved everything where they wanted to push a different style of gaming into the house. Result success.

    Wii U. I made this claim before release and I will make it again. the Wii U is the true inheritor of the game cube.

    It focuses on Power, classic controller design, old SNES/GC/PS360 market gamers. Unfortunatally all of those aspect don't represent anythign in regards to mass market or house hold penetration. Those values only affect early adopters who have interest. Which is always a smaller market.

    Wii U is terrible. Nintendo ran out of ideas.

    It's possible that Nintendo, Sony or MS could get a mas market device, but they need to focus not on throwing stuff in, but by examining how humans behaviour and how they interact with the Hardware.

  • ^^^ Never said Wii or NDS (never mentioned NDS) were lucky. There is no luck involved. The Wii just happened to be the right product at the right time for Nintendo and they benefited from the fact that the motion control plug-n-play games (which had existed on the market long before the Wii) never really got much market penetration mostly due to poor marketing, so the Wii appeared as a new innovative product when it fact it wasn't at all.

    I do completely agree that the Wii U is terrible.

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