Hello everyone again, sorry for being so inactive and inconsistent with the updates of this posts. I deleted some posts on here to give a fresh new update of what's happening now. So to start, last time I shared that I once more changed the concept of this game because I realized that the game was not possible to play (game wise). So I had to change the concept and made the game a shooting game.
Besides the whole game idea itself being changed, I have put in a great amount of work of making the player better looking for the game and the animation. Before, the player was this wide shape red square body guy. I had design 4 players in total throughout this whole project. Starting as a Tank, to a short man that could trap the enemy in boxes, to the red square body man, to a more better red guy.
new player design on left / old player design on right.
Other changes I worked on was some redesign of the level/layout, sound effects, score, and some redesign for the menu.
MECHANIC UPDATE 1
So we are back to square one with the mechanics. Since this is a new concept of a game. I had to restart on some areas of the game. I got the enemy to follow player and now im working on some character animation. I got the player to walk smoothly and turn, but now im working on making the player crouch to shoot. While in crouch position, player cannot move, but can still turn to the appropriate direction to shoot if an enemy is coming from the top, bottom, or side direction.
EARLY DEVELOPMENT GAMEPLAY
As stated before, my aim is to created old school style indie arcade games. So far, everything is coming along wonderfully. Sounds sounds nice, movement is good, and everything looks neat so far. Got a lot more to work on but im proud to show where im at so far.