I'm working on an RTS mobile game, similar to classics like Age of Empires, but I'm trying to decide whether I should design it as a Top-Down (like Zelda or Pokemon) or Isometric (Age of Empires, Diablo or Clash of Clans)
What do you all think? Do you have a preference between the two?
(From a player point-of-view, not as a developer)
I'm also torn between artistic styles: realistic (Age of Empires) and 'cartoon' (Clash of Clans).
These are more open questions than anything - I'm keen to hear what people think, based on their own experiences of playing mobile games!