Since the Regenerate Pathfinding Obstacle Map takes a brief moment to complete before the Pathfinding behavior can do it's thing (like finding a new path), would it be possible to add a new event condition that checks for when the new map is generated (ie: after clearing/adding obstacles)? I don't know how long it takes - be a second or just a mere split second - so it's ALMOST a waste of time if I'm setting a Wait action for something that could be done after a few ticks or so.
Certainly, I don't know the particulars of how C2 calculates everything behind the scenes, but hopefully this is an option to add later.
Thanks!