Slowly.. slowly working on my Multiplayer Rpg :)
Here are two ideas, and id like some feedback ^^
1. Looting a Killed Player.
In my Opinion this would be both Frustrating and exiting :)
Rather then just die->respawn.. I would think of perhaps a
"value-system" where you could Loot your kill for a amount of
points defined by a talent called something like "Thievery"..
So you wouldn't loot all items, but just a few, OR
spent points in the "Thievery" Talent Tree.
2. Unique Items
My idea here was that some items are NOT just randomized drops
like current RPG's work. But instead, a Dungeon Boss will Drop a
Great Weapon and it will then be passed on by killing the owner or
trade, and if the Owner is offline for to long, the Item will
(3.) Additional Idea
I have heard this idea is similar to Ultima Online.. Not tried that
game yet :)
Instead of Levels, you gain Talent Point that you can spend into
Various Talent Trees and Professions, making your Character very
Personally I prefer a semi split between classes, so that not every
Class can learn Everything.. (Unlike for example Skyrim)
So a Mage cannot become a warrior (Or at least not with the same
skills) And a Warrior will not learn Powerful Magic abilities.
Your thoughts <img src="smileys/smiley1.gif" border="0" align="middle" /> ?