Mario RPG: Top-Down/Isometric

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  • <img src="http://2.bp.blogspot.com/_LdoKT4S83p0/S39fizlhvBI/AAAAAAAABAA/2BiGv6nX2dI/s320/mario-rpg.jpg" border="0" />

    Mario at his pad. You see the image from an overhead diagonal view. But try to see the image from a two-dimensional view. Imagine Mario isn't 3D but 2D, or even, imagine he's pseudo-3D. That's one way you can make top-down/isometric graphics in a game. See pic below.

    <img src="http://www.freewebs.com/supergamingsprites/photos/Nintendo/Bowser-SuperMarioRPG.gif" border="0" />

    Bowser looks 3D, but he's not. He's 2-D drawn at a certain angle. You can do the same for the hero and all the other stuff in your game. I don't know how isometric game physics work, but I imagine isometric worlds as pieces of paper and all the buildings and platforms as drawings on the paper and the hero walking all over the paper.

  • I'd imagine you can make it using the 8-directional movement behavior, but it would involve making tons of animations for every direction. It might be a huge undertaking for one person but I think it's doable.

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  • I'd imagine you can make it using the 8-directional movement behavior, but it would involve making tons of animations for every direction. It might be a huge undertaking for one person but I think it's doable.

    I hadn't thought of that. Good idea!

  • I tried to make an isometric game a while ago with r0j0's help. His isometric sorting algo was very good, but a little too cpu intensive with too many objects on the screen and ontop of that I hadn't collisions working also :/.

    I found a really interesting game maker example here:

    Link

    You need game maker installed to open the gmk file.

    I let a friend compile it. I uploaded it to my dropbox -> Link.

    I looked at the sourcecode via gmk file, but I couldn't port it to C2 :/

    Maybe someone else could.^^

    edit: arrow keys to move and z to jump

  • I tried to make an isometric game a while ago with r0j0's help. His isometric sorting algo was very good, but a little too cpu intensive with too many objects on the screen and ontop of that I hadn't collisions working also :/.

    I found a really interesting game maker example here:

    Link

    You need game maker installed to open the gmk file.

    I let a friend compile it. I uploaded it to my dropbox -> Link.

    I looked at the sourcecode via gmk file, but I couldn't port it to C2 :/

    Maybe someone else could.^^

    edit: arrow keys to move and z to jump

    Why not just copy the code as closely as possible?

  • Because game makers structure is very...distinct. There are so many options to choose, where you can input the code. It's not that logical and easy as in Construct, where I know, it reads my code from top to bottom in the written order. In GM every single object has its own 4-5 options where I can input code. Can't describe it, because I don't understand it.

    I already posted the demo >here<.

    Maybe someone else will port it. I like the demo because has working collisions and is less cpu intensive.

  • Because game makers structure is very...distinct. There are so many options to choose, where you can input the code. It's not that logical and easy as in Construct, where I know, it reads my code from top to bottom in the written order. In GM every single object has its own 4-5 options where I can input code. Can't describe it, because I don't understand it.

    I already posted the demo >here<.

    Maybe someone else will port it. I like the demo because has working collisions and is less cpu intensive.

    Game Maker was a pain for me when I tried it, but I'm not that much into coding myself.

    Thanks for the link! The graphics look like they're from Mario & Luigi. Hopefully someone will demo it soon.

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