Ive been lately brainstorming about making some very simple dungeon crawler. Ive been quite inspired by Desktop Dungeon. Especialy its beta version graphics. like this:
<img src="http://www.desktopdungeons.net/wp-content/uploads/2011/03/upsell_02.png" border="0" />
<img src="http://www.desktopdungeons.net/wp-content/uploads/2011/03/upsell_01.png" border="0" /><img src="http://www.desktopdungeons.net/wp-content/uploads/2011/03/upsell_03.png" border="0" />
So after some googling which havent came up with any descent tutorial i am here.
Ive been trying to replicate the tileset style of DD game but i think i am doing something wrong. my first though was to just make myself a seamless texture, one for "walls/borders" of the tile and the 2nd for the "top/middle". So i used the top texture and then scaled and disorted the border one so if combined with the top it would look like a chocolate bar, if you know what i mean.
but something is wrong. I dont know if its the perspective or what.
I imagine i could go lazy and just use one texture and then just make the border a bit darker + bevel but this looks so... amature. (like i am a pro myself lol!)
Any advices on that? maybe you know a good tutorial yourself? but just please - dont link me to some kind of tutorials database.
I am using PhotoShop5.