GAMEE Construct Game Jam Vol. 2

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  • From what I can tell, there's no way to test the save state mechanic. Anyone managed to have any luck with that?

    I have created the data that needs to be saved, and can submit that data as save data, but I have no way to figure out how to get that data back down to me :D

    Saving isn't really that important... but it sure would be a nice feature...

  • So this is what I have...

    But I have no idea if it'll work or not, as I do not know the name of what Gamee stores the save data as.

    The log I use at the top simply doesn't do anything, so I can't even take a peek at the JSON.

    I just guessed at "save" because why not? :D

  • What is this? I mean construct 2 or 3?

  • Mine? 2. But they're basically the same.

  • OK, well my game has been submitted!

    That was a lot of fun, although I wish I'd spent more than 6 days on it. Was a last minute decision whether I'd enter or not, but I'm glad I did :)

    Good luck everyone!

  • Hi guys,

    we have had a lot of request for a few more days and since we realize that making the game work with our Emulator is not the easiest thing, we decided to push it back a bit!

    We are giving you a few extra days to finish your work, last chance to submit your games is until Saturday

    20th of July 2019, midnight of UTC

    The winners will be announced on the 26th of July, both on our website and on Scirra's Blog!

    Martin

  • Oh man, imagine all the extra sleep I could have gotten with an additional 4 days :D

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  • AnD4D

    Sorryyyyyy :)

  • AnD4D

    Sorryyyyyy :)

    Hahahahaha! :)

  • Guys, where do you get content (pictures, models) for work?

  • An easy option is assets at Kenney at Kenney.nl

    I also subscribe to craftpix.net who have great assets including spriter sets.

  • I would rather suggest you to buy assets.Many already would had/have been using open source assets,so it gives a very bad taste.Also using open source assets depict less seriousness of the programmer towards game development.

  • I would rather suggest you to buy assets.Many already would had/have been using open source assets,so it gives a very bad taste.Also using open source assets depict less seriousness of the programmer towards game development.

    That doesn't really work in the game jam scene.

    The Idea is that if you come up with something worthwhile you then replace the artwork if necessary.

    There's more than enough free stuff out there to make something that looks decent.

    Besides everyone knows if you're realllly serious you make your own assets from scratch.

  • > I would rather suggest you to buy assets.Many already would had/have been using open source assets,so it gives a very bad taste.Also using open source assets depict less seriousness of the programmer towards game development.

    That doesn't really work in the game jam scene.

    The Idea is that if you come up with something worthwhile you then replace the artwork if necessary.

    There's more than enough free stuff out there to make something that looks decent.

    Besides everyone knows if you're realllly serious you make your own assets from scratch.

    Lol! Exactly :)

  • > I would rather suggest you to buy assets.Many already would had/have been using open source assets,so it gives a very bad taste.Also using open source assets depict less seriousness of the programmer towards game development.

    That doesn't really work in the game jam scene.

    The Idea is that if you come up with something worthwhile you then replace the artwork if necessary.

    There's more than enough free stuff out there to make something that looks decent.

    Besides everyone knows if you're realllly serious you make your own assets from scratch.

    I was not answering in context of game jam.His message did not really pointed towards game jam(also only few hours were left for the jam so i thought that it was just a random question in a forum). Regarding game jam,one can use anything,even proprietary/non commercial assets.I was answering in context of publishing games on mobile platform etc

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