I just finished "Game Corp DX" and realized no one has really made a GameDev sim the way it should be. Here are my notes, and I hope it starts a conversation--
LOL, stopped me wanting to go on Heists and shoot people in GTAV and back on thinking about game development. Ironically, there goes 6 hours I could have been doing developing a game. In short, it's a great game but it lacks the conflicts of development as seen in serious shows like Codemonkeys.
This game reflects a â€œcurrent trendâ€ or a â€œhistorical prospectiveâ€ of indie devs becoming AAA, and a happy story at that. In 6 hours or I think 7 years in game time, I won every award, had more than $900,000,000, and went from making crappy games to games of various scales and deadlines. The real life strategies of looking at markets, hiring and training new talent, and schedule a variety of games to pay monthly expenses helped me consider a real life business plan.
However, I had no shareholders to deal with, no taxes or laws to cope with. "Zynga" being an example, it would be interesting to have to deal with outside pressure to make the company public, this causing tension between myself and the people I've employed who do not want me to sell out. The people themselves, should like to work with others and not like others for different reasons. It would have been nice to deal with "sexism" and "race" where play testers would give me tough moral dilemmas such as "bigger boobs" and "can we have less black and gay people in the game". The cause and effect would be, if I go with AAA standards, I would make more money, but would get more flack from certain groups. Also, what about distribution, is it online, or will have to deal with stores like Target or Walmart? Rating systems could also be in place and getting banned from countries which could effect press and sales over all like Rockstar?
Imagine, EA is going to try and buy you out and you have to stop them from being a boss-- get it, a "boss battle".
Gameplay Notes to Dev--
Please add a back "button" in menus, and sadly the loss of skills due to specialization doesn't seem to make sense.
Also, it would be nice to have some conflicts as mentioned before (*Cough, expansion pack).