Feedback required: gameplay

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From the Asset Store
11 fun gameplay beats created with vintage synth sounds
  • hello colleagues, my game KIWAYA is my least popular game.

    Near 0 views, near 0 sales.

    So I am here to ask for feedback on gameplay or graphics.

    Perhaps your feedback explains why this game is not popular.

    On my website

    you can try a demo.

    I am interested to hear about your opinions.

    Thanks in advance!


  • I did not understand, he came out of a toilet and crossed the floor and reached the lower floor, then a processor approaches me and seems to explode, if you manage to save yourself then soon after it becomes bones.

    I tried to go right but a green bar appeared, I guess that's the limit. I do not know what to do.

  • Thank you for your feedback PabloDev.

  • its way too hard. I could barely get a 2nd orb. I kept falling and dying on enemies even though I was shooting them.

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  • Thank you jobel.

    Hmm... I will take that into consideration in an update.

  • I touched a bed and exploded into bones and that's as far as I got

  • The goal of the game is possibly not very clear.

    If the game is supposed to be a die and retry style of game, the length of the death animation is too long, the cause of death is possibly not clear enough and the fact of having to go back to the main screen is very penalizing and not fun for the player.

    A die and retry should allow to get back into play in an instant, and causes of death should always be super clear and the player should understand and feel they made a mistake, and not that the game "cheated them" into dying (which is a bit of what it feels like currently.

  • Thank you for the feedback.

    Scary for me, but happy to receive.

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