after a long search on google, still can´t find the solution of my problem.
somebody know how, or where i can get the right formula to set up automaticly Healthpoints, Damage , etc. of enemies in my game?
Its a turn-base RPG, where the player attacks first, then the enemy, then again the player and so on...
It thougt it might be something like this:
enemy_hp_max: 30 + (round((enemy_lvl*10)/7))
enemy_att: (1 + round(random(-1, 3))) * (round(enemy_lvl/0.50))
it workes on lv 1 enemy, but the problem is the higher lvls of enemies, (enemy Lv 50 will kill player Lv50 with one hit!)
Hope someone can help me with this!
(and sorry for the grammar, mother language is german )