Hello everyone !
As i made quite many tiny prototypes on different engines. And discovered recently the power and awesome possibilities
of C2... I start to struggle on the other parts of making a game.
As i start entering seriously in first real project, i wonder how i (and anyone) could possibly enhance the game designing and making process
by good behaviors and priorities.
So , i open this topic after searching in the forums, to discuss with anyone who wants about this.
Because as programming, making graphics and such are things that becomes more ad more accessible to peoples who want to make games,
designing à good game, and not losing time in the "making" is still something that needs experience, and feedback.
For instance, everyone maybe have heard about the "feature creep" trap when making your game.. And i feel i often fall to it.
- What is Your method, way of doing it ? Past learnings about the process and such ?
- When to make Final graphics ? before , while, or after prototyping the "system" of the game ?
- Do you create mockups for everything to see the "render of the game" then make tilesets out of it, or start with the invert then check mockup rendering ?
- Do you guys prefer adding features (like double jump, etc) before starting the real level design ?
or maybe do you just go making the game "playthrought" order (like i need this feature at this moment of the game, add it) to avoid making too complex
systems that maybe will not fit level design or gameplay later on ?
how to work efficiently , without loosing too much time making unused / or remade things in the end.
Can also talk about game design in itself, how to check difficulty balance, "fun" factor etc when you got the head on the road..
Thank you a lot for reading and i hope, answering / discuss about this.