I'm not very familiar with Construct 2 just yet, but a feature of a game I would like to put together was destructible terrain. More specifically, I wanted different types of terrain that would require different tools to destroy, and then to have all of those terrain types obey gravity. For example, if the player was to destroy a wall, the floor above them might collapse partially, either damaging or trapping the player if they are not careful.
There's a part of me that thinks this should be fairly simple to achieve, but again, I'm new to this program. I what I'm talking about possible? And if so, does anyone have any tips for me? I appreciate any help and advice in advance.