guys, i have a question: creating a game for a desktop (html 5) requires a lot of vested interest and time on level-design, interface-layout & design, etc....
....but porting that same game over to mobile devices (ios, android) is a nightmare because: HOW DO YOU FIT all that interface, game playing area on the super tiny screen and still be an enjoyable gaming experience.
a great desktop game could easily become a horrible game when ported over to mobile devices, but if you don't port your game over someone else might take the idea and do it.
so my question is this: has anyone else agonized about how to create a game from the "ground up" so it plays great on a desktop and still ports over successfully to a tiny-screen? FYI i'm not making a action game with tons of bombs & bullets everywhere (dont know if that helps you in your recommendations to me). sometimes it feels like it's not even worth the trouble to target both platforms, but they're both huge markets.
ANY HELP would be GREATLY appreciated.