Sooooo I've been working on my first game for a while now, mostly on the sprites (bad workflow). Initially, I wanted to design a simple platformer, but the project soon evolved into something different. It became more story-driven with choices to make, puzzles to solve, and I realized how difficult it is to make good level design, especially considering my lack of experience in this genre. As a result, I'm wondering if there are better choices for the kind of game I'm making:
1) side-scrolling beat-them-up: I don't think it works that well with puzzle/roleplaying, but I do have more experience with them, and I can recycle some of the artwork.
2) turn-based RPG: to be honest, none of the gamers I know loves turn-based combat, except me.
3) point-and-click adventure: the only reason I don't want to make this type of games is...well, there are no bosses to beat.
What do you think? Are there any other choices? I really can't make up my mind at this moment.